Your whole life, you've known nothing but your village's sunny, peaceful ambience. But now that has changed: invaders are raiding it, leaving it in darkness, and it's up to you to find a new light to hold on to. How will you choose to heal the damage done?

Decide what path to follow in a low-poly 3D interactive adventure game!

Introductory demo made for "My First Game Jam: Summer 2022" - Full game planned to release in the near future

UPDATE: The "near future" turned out to be like 8 months, but I finally released a full game based on this demo! Sunrise Nonagram is now available to be played at https://goethio.itch.io/sunrise-nonagram

Download

Download
Lightfall - Demo (Windows).zip 30 MB

Install instructions

Lightfall Demo Download instructions for Windows:
Download the "Lightfall - Demo (Windows).zip" file. Right-click it and extract it onto a folder. Open the game folder created and open the executable "Lightfall - Demo.exe" file to play.

Comments

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I'd like to give some feedback on this game, because it looks promising, but it's apparent that this is jam demo of a beginner project:

  • Downloadable version is a Windows application, and, while it can be run on mac and linux using special software, it still should be labeled as Windows version
  • Exit button in main menu should be removed or changed for web build, because it just freezes game while not exiting fullscreen automatically
  • It's still not that clear what final game will be about, because demo is too short, so it's hard to give feedback on gameplay. If running from invaders is supposed to be important part - it's too simple if you know you can run and too hard if you haven't checked controls menu, but I think it can be used as tutorial on running if some text like "press Shift to run" is added.

Good luck with finishing the game!

Hello, thank your for playing and for the feedback! This is the first game that I actually put out so I appreciate any tips like these, I'll keep them in mind and update it :)
As for the part about running from invaders, it'll remain an important mechanic at the beginning of the full game, so I do think implementing a tutorial for it into the game itself is a good idea, as it might be pretty frustrating to get captured without even knowing you could run. The next parts of the game are probably going to be more choice-focused though, rather than focused on running away.